Class_name = "CBatchExplosion"
object_name = "HE_122mm_22kg_4kg_ground"

//  122    -30,   =3.67,   21.76,  122

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_ground.epl"
visualradius=14
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=3.5				//   
AnimationTime=3.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=52.7	//    ,   
TNT_equ=3.67	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	35,17393,	0,34786
ArmorFoug=1.6,-1,	3,1262,		0,2525
ArmorFoug=5.8,-1,				0,183
ArmorFoug=11.0,-1,				0,50

//  
ShrapnelQuantity=4084
FragmentMass=0.0018
//  : , ,  (,   )
ArmorShr=0.0,969,	44,83,	35,208,	0,333
ArmorShr=5.2,837,	26,62,	21,155,	0,248
ArmorShr=26.3,457,			3,18,	0,74
ArmorShr=52.7,246,					0,21